By Kelcie Parrish
Guest writer

Let me start this review by saying that I am a huge fan of The Legend of Zelda franchise, and have been ever since I was a little girl playing “Zelda II” with my cousins, so my reviewer’s glasses may have a bit of a rosy tint.

The franchise has continued to grow and improve to this day, and their newest addition is “The Legend of Zelda: Skyward Sword.” “The Ocarina of Time” re-release doesn’t really count since it’s just that. “Skyward Sword” is the first Zelda game to really be released totally and only on the Wii and with the use of Wii Motion Plus. When it was released, I immediately put down my money towards the expensive special edition with the gold Wii remote (henceforth referred to as wiimote) with Wii Motion Plus, despite not actually owning my own Wii. About two months later my schedule finally cleared enough to play the game.

The Gameplay: I must preface this with the fact that honestly, I do not play many Wii games. I don’t have the system myself, so all of my Nintendo experience has mostly been with their past systems. As such, I had some trouble adjusting to Skyward Sword. The idea behind the mechanics is very well thought out for the most part, and very dynamic. Instead of mashing the B button, you actually swing your wiimote to control Link’s sword. It even recognizes different types of directional slices you can do, as well as a jab attack!

Now that all sounds well and good, but the problem can sometimes be getting the Wii to recognize what you are doing. After a few particularly frustrating sessions battling with the Wii recognition system my arm might hurt for days afterward. It can be extremely frustrating, especially when you’re in the middle of the boss fight and Link won’t do what you ask him too. Besides that, my major complaint is the item menus. They are annoying and tricky to use, which can also be very detrimental in a pinch. Hint: They rely heavily on pointing the wiimote correctly and the wiimote being interpreted correctly by the wii.

That being said, I move on to the best aspect of “Skyward Sword”: The Story. The story is wonderful. The world is vast, the mythology is well explained, and the characters are all dynamic and interesting. It is everything that I’ve come to expect from the franchise and more. The characters are both new and familiar, with two of the main characters being the ever-present Link and Zelda. However these incarnations of the characters are both new and different in ways that are both immediately noticeable and revealed as you play the game. The supporting cast all have interesting roles to play, from the town bully to the girl who runs a shop in town. The story is told well and paced well with unique and interesting characters to pull it off.

Amongst all the drama and adventure found in every Zelda game is also humor. Situational humor is pulled off flawlessly in “Skyward Sword.” I have not laughed this hard at a Zelda game since “Windwaker” and the cartoonish style of that one lent itself more easily to humor. “Skyward Sword” pulls off the humor well without losing a shred of the plotline’s relevance or significance.

Overall, this game is great. Although many aspects of the gameplay can be frustrating, and you may have to quit for a day out of sheer rage, the story will keep you coming back. I definitely don’t regret my purchase, and give this game a nine out of 10.

Kelcie Parrish is a senior majoring in marine biology.